Saturday 9 February 2013

How to Transfer Animation from One Rig to Another

Hello everyone this is going to be my first ever tutorial. I'll tell you how you can really do this transfer in Autodesk Maya 2013.For those who are using older versions can use free scripts like dkanim (not made by me) or any other you can download it from creative crash.There are several ways of doing this but i am going to explain about the newly added feature in Maya which is called ''ATOM''. I don't know why Autodesk gave it this name, anyways What's in a name!.It'll work only on the same type of rig with name name for eg Malcolm to Malcolm only or Norman to Norman, if your file gets corrupted and you have some very hard-worked animation in it, then just open that file,may be that file can take more that half an hour to load but it'll load(mine gets after 14 minutes).select all of your controls then go to Animate > Atom > and click on export animation.


choose your path, tick on static values, uncheck baked animation, tick set driven and constraints( if you have attached any with your character)


then open a new file in new maya ( don't close the maya and then open a new file as you have to spend half an hour again on opening it again if something wrong happened). open the rig which has tthe same type of your previously corrupted one with same naming conventions. click on Animate > Atom > Import Animation choose your path, where you have kept the exported file.if your rig has some animation on it and you want to replace it then you can Tick on Replace. Select how much animation you want to import, click on from file for full or start/end if you have some specific time frame. Then apply.


in short select controls Go to Animate > Atom > Export Animation
open a new rig in new maya scene Go to Animate > Atom > Import Animation

Here is also a video explaining it.

            
Malcolm rig courtesy of AnimSchool
Thanks for the reading
Over and Out "cans-cartoon animator navneet singh"

No comments:

Post a Comment